Sunday, November 20, 2016

The Undiscovered March

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[ABSTRACT]
Since the dissaptation of the Warpstorm which isolated the Endiscovered March for eight millennia Agents of the Imperium, Adeptus Mechanicus and Rouge Traders flocked to the system to discover the dangers and treasures. Naturally the volume of the reports on this sector of space bars access to its many secrets, a problem that is expounded by the fact that such reports are often sequestered or jealously guarded secrets.  For the information we do have we owe a great debt to the late Abelard Scitus, a monk in the Order of St. Fabian's Book on Scadia. He compiled, catalogued and analyzed the extant documents thus producing the most complete resource of the Undiscovered March to date.  Several readers are familiar with the Order of Fabian's Book since the famous Inquisitor Hastatus Dorn is their honorary Abbot.  This provided the foundation for Astra Militarum intelligence for the First Scadian Crusade.  As the honorable warriors of mankind exercise the Emperor's Will in the chaos infested subsector Abelard Scitus continued his work he titled "Rursus." His brothers are heirs to his work and do his memory much honor by continuing to refine and expand the Rursus for the homor and glory of the God-Emperor of mankind.

///RURSUS///
---> Enkattel Regnate
---> Dergonian Worlds
---> Worlds of the Demon's Claw
---> Am Parat Star Empire


[THE ENKATTEL REGATE]
The faction of The Undiscovered March we know the most about is also the most frivolous, yet that does not mean it is benign. Far from it. The rouge traders who were foolhardy enough to establish relations with these creatures discovered their nature far too late for their own good.

The creatures that make up the ruling elite of the Enkattel Regate are not isolated to the Undiscovered March Subsector. The Black Templars encountered their kind on Cephian IV, a rather remote system from Sector Heracles. In all truth, they are not from real space. They are a type of warp entity but they do not fit the most scientific definitions of demon. They are Vampir, polymorphic entities who feed on the life force of sentient races. Normally, they are shadow creatures who exist in greater numbers in peoples imagination and fears than reality. Yet, the warp storm allowed them to subjugate the human population on their worlds and establish a society to serve them.

They call themselves Maestru and Marasa, the former is the masculine the latter, feminine. Maestru Lords, Domns, arrange courts about them that consist of their extened family as well as any Sangjurat. The Sangjurat are human individuals who have been made half Maestru in return for their dedication and service. The most notable position in the Domn's Court is the Sangpazine, or blood guard. These are the Domns military companions who go with him in battle.

The human population on these worlds are serfs forced to serve their Domn. They are called Cottars. They provide him with food and labor and children for his Fortarzi. The serfs have an agreement to render specific services and taxes for the Domn and in return the Domn won't eat them. The most common punishment for a Cottar who has broken the law is to end up on the Domn's table.

While the elite of the Enkattel military establishment are the Domn and his Sangpazites, the bulk of their armies are from cottar levees. The Fortarzi are cottars taken as children into the service of the Domn. Normally, they take the healthiest of one in every twenty boys. They are trained to serve in his army and be a laborer for specific projects that fall outside of the normal agreements between a Domn and his Cottars. Though there is always some variation across the worlds these levees form Fortarz Regiments. They are often only equipped with Laslocks which are more precious to the Domn than their Fortarzi's lives.  The form in groups of ten called Zekes, lead by a Zekom, and groups of hundreds called Suta, lead by a Sutar.  All a Domns Suta form his regiment.  Fortarzi are not allowed to marry and are often condemned to short brutal lives though it can be an opportunity to rise into the ranks of the Sangjurat for the brave and the clever.

One dark truth of the Maestru is their form. They have the ability to alter themselves between their human form or their natural form, called the Adevar. If a Maestru goes too long without feeding a furious hunger take them over and they loose control over themselves. They become mildless beasts stuck in their Adevar form always seeking to feed. Many Domns keep these Adevar as dangerous pets and beasts of war.


[DERGONIAN WORLDS]
Scholars with access to the most sequestered of records know that the spirits of the warp are not always as random, or if my readers will excuse the term, chaotic, as they seem. A greater demon of Tzeentch rose to power on the planet Deragog, for which the name of his dominion is derived. He conquered great swaths of space where the warp storm was the most volatile and carved out a great garden of maddness in honor to his master.

The Scadian Crusade's primary focus was the eradication of this vile presence. The waning of warp energy with the abiding of the warp storm weakened the demonic kingdom and with faith the crusaders banished the spawns of Deragog's infernal imagination and exterminated the vile races he created to please his master.

After the Crusade a number of colonies were established on these worlds to harness their natural resources, with special inquisitorial oversight. Despite the occasional mass suicides, establishment of cults, and manifestations of demonic creatures, to be expected on such a world, the colonies succeed and were rather profitable to the sector as a whole. That is, of course, until the Am Parat Star Empire's counter attack to claim these worlds for their own.

[WORLDS OF THE DEMON'S CLAW]
There are many places in space that seem devoid of life, purpose or reason, yet somehow the scum of existence and order manage to build a home in these places.  The Demon's Claw is an unstable and hazardous part of space which bears the uncanny resemblance to a enormous claw. Small outcast worlds scratch a living off asteroid belts, space hulks and death worlds, often supplementing their scant productivity with void piracy. Many of these void pirates provide the members of the Enkattel Regnate with void transport or a mercenary navy. Such areas are beneath the notices of Sector governors and are the responsibility of subsector magnates to police and eradicate such wrinkles in a well ordered Imperium. Its continued existence is proof that the surrounding factions are unfit to rule the subsector.

[AM PARAT STAR EMPIRE]
...Information is limited and Fragmented. The consensus among augers is a small two to three system coalition of heretic worlds exist hidden amongst the last remnants of the warpstorm in the Undiscovered March.  

Monday, October 31, 2016

Lords and Dracine Knights of Azure's Dominion

Nominally, all the citizens of Azure's Dominion pay homage to the Dragon Emperor who rules in the name of Azure until the great dragon wakes again.  Yet in order to administer the growing empire the Emperor declares 400 families to be noble. The leader of that particular family is granted the title of  "Lord of the Dominion" and wears a diadem with a obsidian Gemstone from the Volcanic Prizon of Azure. Family Members display intricate silver broaches to identify their status.  Many families produce similar bronze broaches for clients to display their alligence.    

According to the Founding Documents and philosophy of the Dominion only the Dragon Emperor may make policies, pass judgement and lead armories.  Very quickly the Dragon Emperor s discovered they needed help so the created the Lord of the Dominion who can be authorized to exercise aspects of Imperial Power.  Only the Lord him or herself may exercise the power, but families and clients tend to make up the ideal body of aides, beurocrats , subordinates and bodyguards.   

There are a number of requirements a Lord must fulfill. They pay a tax, must provide a number of trained Dracine Knights to the Emperors Armies, and they must be able to perform their assigned duties in person.  Lords are not permitted to bequith their title to their heir without reviving  confirmation from the Dragon Emperor.   Many Lords retire and relinquish their diadem to their successor before their deaths. Traditionally the successor provides a pension for the household of the retired lord.

Dracine Knights are heavy cavalry soldiers mounted on the savage dracine, a swift, horse sized lizard with sharp hungry teeth.  These are often recruited from noble families and is considered a right of passage to serve atleast a decade as a Dracine Knight.  After a decade many choose to take off their wicked spurs and return to their families, but a number who excel remain and may be selected to be a Baneret.  The highest honor a Dracine Knight can achieve is to be selected as one of the five Dracine Lords. These are Lords of the Dominion who are charged with leading the five most elite cavalry squadrons.  

Monday, July 18, 2016

Azure's Dominion

A 500 years ago the spirit of the Great Dragon Azure called upon an Elven prince to serve him. The Prince, named Zireimen, managed to convert a number of Elves to their service of the Dragon and amassed not only an Army bit a nation. The Religonof Azure spread like the flame from the Dragon's breath across all the spires and elves, in the solemn secrecy of their hearts pledged their fidelity to Azure above all others. The Spire Lords sought to eradicate this threat to the Elven way of life and they outlawed worship of beings other than the gods of their forefathers. Having incited an existential war of faith the now organized Children of Azure fought the alliance of Spires to a draw in the north west city of Bala-Tol. There Zireimen accepted defeat on the terms that the followers of the Dragon be free to leave the City and live as Exiles.

Azure lead the Prince where his exiled children to a new home. The Exhiles, as they came to be called in history, disembarked on Volcanic Island where the Feyfolk had Imprisioned The dragon ages before. There they subjugated the tribal dragonkin race, the Drakes, and built a new civilization. They expanded, conquering and assimilating peoples, establishing an Empire they reverently named "Azure's Dominion."

Outsiders often refer to the Elves of Azure's Dominion as Dark Elves. This is for two reasons. Firstly where Spire Elf architecture is dominated by glorious towers, the great buildings of the descendants of the Exiles are a dark ashy color, often decorated with black volcanic glass. Secondly, though elves are typically dour and severe the cultural tone of Azure's Dominion seems much more sinister than the aloof intellectualism of the Spire Elves. Most Dark Elves do not take offense to that name but they refer to themselves in their own tounge as Brin-Ou, meaning Children of the Exiles.

The Dragon Emperor, and all his faithful subjects, seek to prepare the world for Azures coming at the Dawning of the next age. Though the Brin-Ou are the chief citizens of the empire, sometimes refered to as Azure’s Chosen, the dragon kin, called Azure’s Children, and men alike serve Azure’s Dominion. 


Sunday, July 17, 2016

Spire Elves

The elves in the east are proud members of the oldest surviving civilization. Though they are disunited people, each pledging allegiance to their city-state, their Spire. Despite this they share a rich  cultural tradition and a disregard for the world outside the hegemony of their race. They are only called Spire Elves by outsiders, a name derived from the ornate towers which rise up in the center of their cities, they identify themselves by the Spire they call home.

Each spire governs according to their own customs though the most common form of government is an Oligarchy.  The Sidean model is popular, named for the ancient elven philosopher who proposed it.  Sidean Spires have a chamber of lords, representative Chiefs of the great households who rule, and the chamber of elders, the old and wise elves who debate, study and consult portents to guide the young and bold Spire Lords.

Most conflict between spires is short and decisive. The Spire Elves fancy themselves artisans rather than warriors so most spires have very few professional soliers. The bulk of a Spire elf army is made up of citizen phalangites doing their civic duty in defense of their home. Archery and horseback riding are much more difficult skills to master. The elf archers are the guards and police in civil times and the elite warriors in time of war. The cavalry are made up of young members of noble houses and they form well trained and equipped units of cataphracts.

The elves, as a whole, are fascinated with astrology. Many of their greatest philosophers were astrologers. Outside of that field man elves undergo formal and somewhat detached studies of magic and the Feyfolk. Other than that most elven intellectuals are consumed with their own cultural and intellectual tradition reflecting and commenting on the great elven poets and the wonderful hidden meaning in the architecture of the spires.

The elves themselves are exceedingly fair and graceful and their bodies do not fail as man's does. They do age though and with age comes long straight beards and silver hair. They often describe aging as growing weary and death at old age to them is like crawling into a warm bed after an arduous day.

The Spire Elves worship the ancient Gods of the Fey. Their religion is not zealous. They give to the gods their due in a matter of fact attitude with only skin deep reverence. Many elves have a belief that their race is on a slow ascent to god-hood, and they will continue to perfect their knowledge of the world until such time as they are the spiritual masters of it.

Saturday, July 16, 2016

Timeline

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CHRONICLE BRIEF: SECTOR HERACLES -Limited-

M32
Sector retaken by Crusade was lead by an unknown chapter of Astartes which did not settle in the sector. They are often believed to be successors of the White Scars. The Adeptus Ministorum establishes a Cardinal's Sea on Xandi III to oversee the indoctrination of the worlds into the Imperial Cult. Adeptus Terra establishes beurocratic framework throughout the sector following the rather successful conversion effort lead by the Venerable Cardinal Violno.
M35
Mars establishes forge worlds on Phelos and surrounding moons.  A Knight worlds emerges in a nearby system, on Belian, a once primitive agriworld, to help provide the base of a bio nutrients paste for Phelos' population. The Explorator who established the world was not materially limited so they simply gave the peasants harvester mechs and gave the nobles Imperial Knights to keep them in line. They also established ministries of the sacred sciences for better food production and maintenance.
M36
The sector quietly weathers the Age of Apostasy. Though Vandire executes Eiphus the Poet, Cardinal of Xandi III and refuses to name a replacement, the Sector Commander consolidated power and control of the sector and the strong presence of the Priesthood of Mars reinforced stability until the coming of Sebastian Thor.
M37
Kurscon Wahggg . Adamar the valiant (imperial knight) becomes a hero in the war against the green skins and myths begin to enshroud him after his death. Ultimately the Wahggg was halted by the excellent tactics and skill of High Admiral Stohrn, commander in chief of Battlefleet Heracles.
M38
The Cult Mecanicus proliferates throughout the sector, largely in the wake of devistation from the Kurscon Wahggg. This overwhelmingly agrarian and back world territory of space becomes more industrialized. The Cult of Mars establishes two forge worlds and establishes a parallel system of governance in the Hercules Sector. This is a relatively peaceful period of growth. This period is considered a slightly unorthodox time by the Ordo Xenos and stringent adherents to the cult of Mars alike. The increase in industrialization drew rogue traders to the sector.  Xenos technology became abundantly available and the trade was difficult to suppress.
M39
Civil war on a Maldos prevents payment of Tithe. The Sector level parties gets involved, primarily with a large Arbite led expedition to restore order and enforce the tithe. The Arbite forces reinforce the world's ruling family. Two nearby worlds join in dissent because they believe the Arbites are overstepping their authority on the grounds that sub-sector law and custom has precedence in resolving disputes. It is a particularly zealous movement which challenged secular imperial authority over the personal and local devotion to the emperor. This was declared a heresy (naturally) and the next 300 years were spent resolving it.
M40
First Dark Eldar Raids and the "Lost Fleet" occurred in 207.  In 219 the Dark Eldar raided the Knight world of Belian , home of adamar the valiant, and enslaved the majority of the population and their swift hit and run attacks managed to swarm and destroy or capture the Knights themselves. By the time Battlefleet Heracles arrived they found only a few stragglers which they destroyed. The same year Ordo Xenos inquisitor Dalmatus went missing. When the Mechanicus lost Belian it was forced to reorganized how it provided it's adherents in the sector with nutrients. The trade agreements made in the wake of this disaster brought the powerful Cult Mechanicus to heel under the Sector Commander.
M41
The warp storm in the sector, known as the Undiscovered March, begins to dissipate and the first Scadian Crusade follows. (Named by the overwhealming leadership and manpower originating from that world.) The crusade is relatively successful but culminates after the expurgation of the Derogian Worlds.With the fall of more Coreward sectors to Hivefleet Leviathan and Behemoth, the imperial tithe increased, stifling local efforts to consolidate Imperial power locally, this left the fledgling colonies and missions in the recently reclaimed Derogian worlds to flounder. The strain on the Adeptus Munitorum at a galactic level eventually lead to the "The Memorandum" issued by the Adeptus Administratum. For all practical purposes, Sector Heracles was no longer under Imperial Rule.
M42
-001 Times seem grim. Lord Commander of Sector Heracles, High Governess Navina, immediately calls for a counsel of Lords across the Sector on the capital world of Litera II. The Literan Council, as it was named, had representative members of each subsector and the major powers that were once parts of the Imperial Political and Social architecture. From this she established the new Government of Sector Heracles.

Sunday, June 19, 2016

The Astropolitical Organization of Sector Herecles

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---------------------------------> Astro Political Data



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---Civitas Imperialis Suspended---

IMPERIAL COMMANDER'S SEAT: Litera II: Subsector Helevus
--------------> Lord Commander Navina, Saisi
CARDINAL's SEAT: Xandi III: Subsector Dantan
--------------> Cardinal Satimer, Urich
FORGE PRIME: Phelos IX: Subsector Helevus
--------------> Magos Dulan

SUBSECTORS: Helevus, Dantan, Rittan, Borisian March and The Undiscovered March

Heracles Sector is a Rim Sector on the edge of Segmentum Tempestus. It is astronomically composed of a sparse segment of the Segmentum's outmost spiral arm. Despite its proximity to Hive Fleet Leviathan's path the sector has been bypassed by Tyranid invasion. This is likely because of the success of clensing of Ulik Sector. The Sector has also been fortunate enough to avoid any major Ork incursions, with the exception of the Barbari Wahg in M37.  The small and rather disperse sector does, however, fall prey to piracy and there have been significant problems with Dark Eldar raids in the past. Currently, the primary threat is the Am Parat Star Empire, a small empire which developed in the heart of the Undiscovered March while enveloped in a warp storm. As the storm receded in M41 it exposed the dangerous and heretical threat. To cope with the dramatic changes of late, Lord Commander Navina has began to strengthen her position as the sector commander in absence of the rule of Terra.


Monday, May 30, 2016

Cork Gaming Tiles

Gaming Tiles

Using Cork Board for Terrain

I'm greedy when it comes to gaming. I want to have a lot of options for miniatures and terrain. I also want those options to be portable and easy to store. I like the concept behind many camercial products like games workshop's realm of battle and  Dungeonscapes but I feel like these products lack flexibility and due to their prices it's harder to own a lot of them.  I started experimenting with my own tiles. Originally I used 12"x12" vinyl adhesive tiles with woodland scenics' grassland mat. This looked outstanding but was rather heavy and was only a one sided solution

(A small game of micro armour on my vinyl  tiles)

I did like the 1'x1' squares. So I kept my eye out for light and durable material that was readily available in that size.  At my local Walmart I found 12"x12"x1/8" cork board in the office supply section. They were incredibly cheap, and came in packs of four.  I spray painted one side green and left the other bare for a desert environment.  
(6mm Pz IVs on my Cork Tiles. The fighting positions are also cork)

With 16 I can make a 4'x4' table, perfect for Warmachine. 20 will get you a 40k friendly 4'x6' and 9 for for songs of blades and Heros in28mm.

I will continue to experiment with different ways to paint the tiles.  So far I have tried gray and textured stone for dungeon tiles.  I based each of them in black and then lightly sprayed the coat on top. I like the gray the best.


I think the textured spray would do great for cityscapes but it also works for a dungeon. Here is an example of cutting down the tiles for a dungeons crawl. I cut the be 3"x6" and the small rooms are 6"x6". 

 I think if I lay a net down before I spray the top coat I could create a tiled or cobbled floor effect.


And did I mention it's easy to store?

Let me know if you find something that works!